fusionasebo.blogg.se

Dragonframe 4 heads up character display
Dragonframe 4 heads up character display






dragonframe 4 heads up character display
  1. #Dragonframe 4 heads up character display movie
  2. #Dragonframe 4 heads up character display professional

The following sections detail how the different parts of the HUD function. Meaning if a player touches on a HUD button that touch will not be registered from by the game. These buttons will intercept any touches that hit them. Transfer camera moves between Dragonframe and Maya, Kuper, or other 3D software.Īdd extra smoothing of acceleration or deceleration with the new “feathering” tool.Ĭreate motion paths by marking positions you want to hit, then adjusting keyframes to move through them.ĭragonframe 4.1.The in-game hud currently has three types of UI buttons. When used with the DMC-16 or DMC+ and a motion control crane, such as the Volo, Dragonframe can provide virtual cartesian axes. Program a work light to use while animating.Įnter the jogpad mode to get large text and a simple keypad interface so that you can step away from the computer and get near your rig and set. Program up to 512 lights with the new DDMX-512 (or upgraded DDMX-S2)Ĭreate custom light profiles to match DMX values to light output. View character dialogue or face sets while animating, in a configurable heads-up display. Add groups for mouth, eyes, ears, or whatever parts you need. If you review your animation at a different speed, the audio adjusts to stay synced.Ĭreate your own face set as a multi-layered Photoshop file. View the video as you scrub through the audio and perform track readings.Īudio stays locked to your animation at the project frame rate.

#Dragonframe 4 heads up character display movie

Use the audio from a reference movie within the audio workspace. View the mixed audio waveform in the Timeline or X-Sheet, so you can see what’s coming next while you are animating. Use live view magnification to punch-in on a section of video assist image. Add reminders, sketch motion paths and adjusting timing.Ĭonfigure all of your composition guides, drawing layers and reference material from the Guide Layers side panel. Plan your scene and track your progress in the X-Sheet side panel.

dragonframe 4 heads up character display

Plot and preview motion paths with the increment editor. Mark the screen to guide your animation with vector-based drawing tools. Adjust timing, reshoot sequences, and even restore deleted frames. Use the intuitive graphical interface to program advanced camera moves.įrame-based editing as simple as drag and drop. Simple front light / back light programming. Program animated lighting with simple keyframes. Perform dialogue track reading for multiple characters. Step, play, capture, repeat.Ĭompose and light the perfect shot with camera controls, test shots and advanced image review tools.

dragonframe 4 heads up character display

#Dragonframe 4 heads up character display professional

Professional on-screen tools for precise movements.








Dragonframe 4 heads up character display